Balinese offer flowers

 

Screen Shot 2018-12-06 at 7.29.31 AM.png

Offer to the gods and all parts of the universe we live in.

Each direction symbolizes a Hindu God (deva):

  • White-colored flowers that point to the east as a symbol of Iswara
  • Red-colored flowers that point to the south as a symbol of Brahma
  • Yellow-colored flowers that point to the west as a symbol of Mahadeva
  • Blue or green colored flowers that point to the north as a symbol of Vishnu

 

Screen Shot 2018-12-06 at 7.41.05 AM.pnghttp://blog.icbali.com/the-significance-and-ritual-behind-the-creation-of-balinese-offerings/

 

3D soluble/ dissolvable material

https://www.3dfuel.com/products/hydrosupport-water-soluble-support-material

Screen Shot 2018-11-22 at 4.39.35 PM

This is being used as support material

HydroSupport – Water Soluble Support Material

    
$64.99
SKU 4108

HydroSupport dissolves completely in water and is much easier to print with than PVA filament. Because it dissolves in water, HydroSupport only needs to be soaked a few hours to easily work supports off by hand, or 2 – 12 hours to dissolve completely. The process can be sped up further by using warm water and agitation. For example, by using a heated ultrasonic tank.

hydrosupport cube water soluble filament print timelapseHydroSupport is non-toxic, meaning it can be rinsed down the drain without harming the environment or wildlife. HydroSupport has a high tensile strength and feels like PLA when printing is complete. Use it as a support material to print large overhangs, intricate inner geometry, and deep cavities.

 

How to create color change in the wave in Grasshopper?

Looking for this

Screen Shot 2018-11-14 at 4.39.17 PM.png[Grasshopper] 0098 2D Gradation + Owl (Slow ver.)

Color is created with swatches and spheres. I hope that I can use these spheres to substitute my 3 points in the waves mesh, to manipulate a color change. I can create different gradations of the color green.

Params/ Input/ Color Swatch

Double click the color swatch to change it

Screen Shot 2018-11-14 at 7.15.26 PM.png

The change in color is created by using the MultiDimensional Sliders to merge the colors.

Screen Shot 2018-11-14 at 5.27.23 PM

Screen Shot 2018-11-14 at 5.27.32 PMScreen Shot 2018-11-14 at 5.27.59 PMScreen Shot 2018-11-14 at 5.28.08 PM

Screen Shot 2018-11-14 at 5.39.37 PM.png

I have to modify the colors to my needs.

I also have to set up gradients

18 – Grasshopper – Changing the Color of the Graph 2

Using a legend parameter.

 

 

With A high and a low bound you can change what the levels are going to be.

Screen Shot 2018-11-14 at 5.45.32 PM

You can set the temperature from 12  to 26 Celcius.

You can read the values on this:

 

Screen Shot 2018-11-14 at 5.48.45 PM.png

A refines look at what the values actually are:

Everything that is black is less than 12 degrees

Everything that is red is higher than 26 Degrees

Screen Shot 2018-11-14 at 5.54.17 PM.png

The display preview component.  Displays lines under custom preview. It serves no function (ragged on the right) than to read the info. You can add geometry and a color swatch. It will change the line work of the graph.

Look at Chris Mackey’s tutorials

Screen Shot 2018-11-14 at 7.19.03 PM.png

Give to student about Facade: https://www.youtube.com/watch?v=WTsPuZHEb2I

This might be helpfull too, to show high lights, through temperature change:

 

Creating a wave simulation _ tutorial 2

 

 

Remove the Z direction

We only have to remove that Z direction from our wind factor.

We only get a tiny bit of wave movement. Increase wave Period slider.

Screen Shot 2018-11-12 at 9.35.55 AM.png

We get a bit of motion and we turn off the deconstruct mesh.

Screen Shot 2018-11-12 at 9.36.55 AM.png

It looks limited, speed it up a bit by lowering the Y here:

Screen Shot 2018-11-12 at 9.41.51 AM.png

So this is the base, the wave is coming from the origin, we try to mix it up.

Create a point, which is the center of the movement. Take an expression X/2 (reduce to X, see video)and plug it into the point.

Plug in a Z value

Screen Shot 2018-11-12 at 9.59.05 AM

Create a circle with a vector in it. The radius is going to be the vector from the slider.

Create a second smaller circle and a 2*Pi*x and reduce that from the former expression.

Pull the 2*pi*X from here

Screen Shot 2018-11-12 at 10.08.25 AM

 

 

 

Screen Shot 2018-11-12 at 10.10.08 AM.png

Now we are going to evaluate the small curve this through the small circle between 0 and 1

Screen Shot 2018-11-12 at 10.12.35 AM.png

Sloppy curve adjust the through Y slider and reparameterise through here, see c

Too choppy for my liking. Add a Smooth number component, looks at the numbers and average them out better

Screen Shot 2018-11-12 at 10.18.46 AM.png

Averages out the numbers better! So it moves smoother

Screen Shot 2018-11-13 at 7.40.36 AM.png

This point here, is the basis for the larger circle.

Screen Shot 2018-11-12 at 10.21.32 AM.png

Load the radius on this inner circle here

Screen Shot 2018-11-12 at 10.22.59 AM.png

Do the same thing to evaluate the other curve (add Evaluate)  but I am going to do..

Screen Shot 2018-11-13 at 7.45.03 AM.png

a simulation, take a graph mapper and change it into a Bezier curve, and you can see the value move along it.

Screen Shot 2018-11-12 at 10.25.17 AM.png

PLug the bezier curve into Evaluate and it gives a constant velocity if you plug it into Evaluate.

Screen Shot 2018-11-13 at 7.47.30 AM.png

It is still a bit choppy, so I am going to match start and end tangents (picture 2), so it looks a tiny bit more natural. You can pull the right handle down ever so slightly to adjust

 

 

 

Instead of Evaluate surface..

Move this group along to the right

Screen Shot 2018-11-13 at 7.57.13 AM.png

Plug Eval in Dist

Screen Shot 2018-11-13 at 7.58.31 AM.png

 

 

We are going to get a more dynamic simulation and move the amplitude for the unary force up to lets try 50

Screen Shot 2018-11-13 at 7.59.52 AM.png

Turn of these gadgets

Screen Shot 2018-11-13 at 8.05.03 AM.png

I am also going to bring down the frequency of these waves a bit.

Screen Shot 2018-11-13 at 8.06.02 AM.png

 

Add a range with a slider with a max of 5, set it to 2 for now.

Screen Shot 2018-11-13 at 8.10.20 AM.png

Reset the counter, top left.

Screen Shot 2018-11-13 at 8.12.29 AM.png

Add a multiply, to multiply the ranges by the R (result)

Screen Shot 2018-11-13 at 8.13.07 AM.png

Click on Range. R We are also going to cull out the last number because it gives us the exact same number as the first number. Set integer to -1.

Screen Shot 2018-11-13 at 8.18.30 AM.png

Plug L into A

Screen Shot 2018-11-13 at 8.22.11 AM.png

Add an expression X*Y +Z , Multiplying X *Y and add a Z

  1. Multiplying X

Screen Shot 2018-11-13 at 8.26.41 AM.png

2. Times Y (L in Y)

 

Screen Shot 2018-11-13 at 8.28.08 AM.png

Plus Z

Screen Shot 2018-11-13 at 8.29.15 AM.png

Plug that into X (R into X)

Screen Shot 2018-11-13 at 8.33.10 AM.pngScreen Shot 2018-11-13 at 8.34.10 AM.png

That gives me two points going around the circle.

Add more point in Steps (step from 2 to 5), and spread them out if you want. Bring it back to 2!

Screen Shot 2018-11-13 at 8.35.16 AM.png

Now tidy up: 

 

 

At this point, the multi-points aren’t piping into the simulation properly, I am going to lock my Sulfur

Screen Shot 2018-11-13 at 8.41.46 AM.png

I am going to start to grafting (click on t Select graft) the points over here.

 

 

Feeds into distance (set lock off temporarily to see what it does and it is not ok.

Screen Shot 2018-11-13 at 8.44.42 AM.png

This curve Evaluate does the wrong thing

Screen Shot 2018-11-13 at 8.46.57 AM.png

 

We only want one curve coming out

Screen Shot 2018-11-13 at 8.49.11 AM.png

List out plug into parameter here

Screen Shot 2018-11-13 at 8.50.19 AM.png

Let see what we have coming in here

Screen Shot 2018-11-13 at 8.51.59 AMYes two values

Screen Shot 2018-11-13 at 10.15.02 AM.pngScreen Shot 2018-11-13 at 10.14.40 AM.png

Flip the matrix on the other side

Screen Shot 2018-11-13 at 10.15.02 AM.png

Add an average component and flatten it!

Screen Shot 2018-11-13 at 10.17.37 AM.png

All we trying to do is adding a little bit more unpredictability, by giving it a bit more wave sources. Because in the sea the waves come from everywhere.

Screen Shot 2018-11-13 at 10.18.33 AM.png

Let’s see how it behaves with more variables in here.

Screen Shot 2018-11-14 at 6.22.38 AM.png

Reset the simulation with the button

Screen Shot 2018-11-14 at 6.23.37 AM.png

Tweek the frequency to 0.0260

Screen Shot 2018-11-14 at 6.24.52 AM.png

It goes real slow now we put 42 in add another step to 3 . That really slows it down now we might want to tweak that frequency again and bump it up a little bit. Bring it back up tp 0.503

Screen Shot 2018-11-14 at 6.28.11 AM.png

IMG_0100

IMG_0109

 

Creating a wave simulation _ tutorial 1

 

The trick is to have it stick to its corner’s and make sure the strength is enough to hold the movement.

 

Grasshopper creating a wave: I started off with Kangaroo with making a mesh plane, needs a rectangle, plug in values for C and Y use one slider to get a square, plug it into the Meshplane. Change the slider to an integer to get the height of our mesh. 24 divisions in X and Y direction, you can’t go to high in the simulation in Kangaroo, because of it’s life feedback.

Screen Shot 2018-11-07 at 4.55.22 PM.pngPut Mesh into geometry, get a timer (set it to 20 msec.) and grab a button for the simulation reset.

Force Object: springs for any simulation you need springs. Mesh edges: (add-on) WeaverBird Edges. WBEdges, that makes our connection and you need a rest length. Take a curve length of all of the edges. Put RestLength into Force Object.

reset simulation

Pull out a mesh preview to turn off all the geometry. Turn off the preview.

Deconstruct the mesh:

Do a wind simulation asks for 3 points. Triangulate the mesh plane and deconstruct that mesh.

Screen Shot 2018-11-07 at 4.54.35 PM.png

Now grab the individual vertices the 1,2,3,4 for the wind. Face type tells us we work with a triangle, it gives the index of the vertices, which corresponds with that face.

Screen Shot 2018-11-07 at 5.02.15 PM.png

We need to deconstruct that face, we need to 3 user list items. A,b,c into point 1,2,3

We need a wind direction:

Grab a multi dimensional slider, from -1 to 1 in both directions allows Wind direction in both directions. Create amplitude, create a slider for it max value of 20 plug into wind. Add it to Force Object. Flatten your force object, do not forget.

Screen Shot 2018-11-07 at 5.42.00 PMFlatten” changes the data structure inside a parameter. Sometimes it is necessary to modify the data structure because the default layout does not result in the desired operations. Imagine you divide 5 closed curves into 10 segments each. The result of this operation is a data structure of 5 lists with 10 items (points) each. If you were to Flatten this structure, you’d end up with a single list containing 50 items. If you were to Graft this structure, you’d end up with 50 lists of one item each.

Screen Shot 2018-11-07 at 5.06.18 PM.png

Now when you reset the simulation. You see nothing happening because the wind is flowing in a complete horizontal movement and Kangeroo, it goes flat around the surface, it doesn’t pick that up.

Add an addition, and to that vector add some Z direction now mesh takes off. Reapply wind factor, and mesh plane takes off. Screen Shot 2018-11-07 at 5.11.02 PM.png

Keep boundaries fixed in X and Y directions.

We need to stick it to the edges, but let Z free to move. take a naked vertices component and on each point create a line. with a start and length. take a move, move it by a Z factor based on the slider with ma value of 10. Need an expression — -(neg  X over 2)-X/2

Screen Shot 2018-11-07 at 5.39.50 PM.pngWe moved the points downwards, those are now our start points, our direction is our Z factor, and our length goes in L. It moves the point half of the distance and creates a line twice that length so you have a pos and neg space for our point to move. Turn all off.

Use a pull curve: go to Kangaroo, forces CurvePull, curve is the line, and points come from the Naked points.  Graft the opposite of flatten (“Graft” will give it a possibility to go from one pt to multiple points. Graft: from each point a series of points

Screen Shot 2018-11-07 at 5.58.19 PM.png

Graft the two inputs and plug it into the Force Object . Reset simulation and increase  height.

A mesh which has the borders fixed to a Z direction and the anterior faces/vertices free to move.

Screen Shot 2018-11-07 at 7.30.47 PM.pngReconnect the vector with some Z input reenable simulation and you should see a result. You see edge vertices do their best to keep boundary relationship.  The more force applied, the harder they find it to stick to the boundary. When do have Wave movement go back and forth they will keep that.

Screen Shot 2018-11-07 at 7.29.55 PM.pngIncrease strength from 100 bring up to 1000. Pulls it a bit closer.

Create a wave movement: 

(Move components related to kangaroo to the right. making space.)

Use side waves to sort of give the mesh some wave movement. Include also the other forces. deconstruct the mesh, collection of vertices (see the tutorial on creating side waves) . Use a method to create a wave disturbance with a point distractor.

Screen Shot 2018-11-07 at 7.34.34 PM

Surface-based on a rectangle, reparameterized and multiple sliders. Take the distance between points a and B run it through the Sin function. Expression A*sin(x)

Screen Shot 2018-11-07 at 7.38.18 PM.png

(Amplitude of SIN of X)

 

Amplitude with a value of 10, now you get a height value. Show it:

 

 

Time: 15:49

Messy result, might one to change the distance with a slider. Check this in mine. Smoother wave!

 

 

 

Do not forget Illustrator files goes into Rhino! They both with vector

Animate the wave:

grab a counter counts the values. Put a timer in the counter. add a plane and see how it is counting off. You can delete the plane.

Screen Shot 2018-11-07 at 9.12.55 PM.png

ANd use an expression: X modular y divided by Y

X%Y/Y (value remains between 0 and 1)

Also create an

X%Y

set value of the Slider to a 100.000

Now we are going to multiply the X%Y/Y

2*pi*(X%Y/Y)

and changeA*Sin(X) to A*Sin(X+Y)

Plug

2*pi*(X%Y/Y) into A*Sin(X+Y)

Animates the wave motion

 

 

18:46

Now you can get rid of the points and now put Wind back into simulation: Force and reset it.

remove the Z

 

 

 

 

 

3D printed soluble object

Fleeting, Perishable, Transient, Transitory

When I think of the material I will use I think sugar might be the best material because then it can be dissolved by water.

I was thinking Sugar with a 3D printer with a syringe, then add water for the perishability.

Q Ryan

cellulose mat if it rehydrates

A. Margaret per definition cellulose isn’t penetrable

Products which I consider using are:

  • Sheets of Starch 
  • Cambucha: growth on the top , east and bacteria,
  • makes cellulose mat, feels like felt (not suitable)
  • PVAScreen Shot 2018-11-07 at 8.16.33 PM
  • Sugar and water on it.
  • Saltblock (for animals) and water on it: see artwork

Vergankelijkheid Feeting

PLA soluble in water and can be used in a 3D printer, support material, used in washer and dissolves.

Screen Shot 2018-11-08 at 7.25.56 AM.png

PLA

Talk to Sandy & Cheng’s about their project

Sandy used:

 a mixture of pulp and Starch 

10 gram of paper with 100 gram of starch

  1. Put paper in a blender with enough water to break it down
  2. Let it dry
  3. put in the coffee grinder

Put this paper powder together with the cornstarch glue. (see recipe on the internet)

It will expand and then dissolve, I have to test how fast it does that.

https://www.geniuskitchen.com/recipe/cornstarch-glue-446531

INGREDIENTS

 

 

 

 

 

What is the rolling illusion of wind, in a field?

I like to figure out the Physics of Rolling illusion when the wind blows across a rice field. I also want to know how to simulate the change of light on top in my simulation later on.

What kind of wave motion is described by grass moving in the wind?

This person on this Physics site argues that

`”..a realistic rendering of vortices, albeit with a slightly different geometry (the airflow passing both above and below the obstruction). This phenomenon is known as a Kármán vortex street.

enter image description here

“One way to describe wind blowing across tall grass is as a surface wave. The grass is held in place by its roots. The tops and sides of the grass present a surface to the wind similar to water, which is held in place by gravity and surface tension. Wind blowing across the surface of water creates a circular motion of water molecules that appears as surface waves. Likewise, wind blowing across grassland may create a modified circular motion of the grass stalks.

The grass rises and falls in sinusoidal waves subject to the restoring force of the grass stalks and the density of the grass.

In the “case of waves through grass”, most of the energy probably is carried by air, although some may be transferred from grass stalk to stalk.

Some reacted saying: Calling that phenomenon a wave is quite a stretch. For a wave to propagate in a medium, each part of the medium must exert a force on neighboring parts so that a displacement of one part may induce a displacement of neighboring parts. There is no interaction between the blades of grass of enough significance. – user154997 Sep 9 ’17 at 2:19

This phenomenon might be described better as a series of processes, rather than as one word. – Ernie Sep 10 ’17 at 7:14

Are they perhaps longitudinal waves?

Longitudinal waves

Screen Shot 2018-11-08 at 7.32.53 AM.png

In longitudinal waves, the oscillations are along the same direction as the direction of travel and energy transfer. Sound waves and waves in a stretched spring are longitudinal waves. P waves (relatively fast moving longitudinal seismic waves that travel through liquids and solids) are also longitudinal waves. Longitudinal waves show area of compression and rarefaction.http://www.bbc.co.uk/schools/gcsebitesize/science/aqa/waves/generalwavesrev2.shtml

MICApreneurship – Oct 31

Talk by Stephanie Ching

  1. About me
  2. MICApreneurship.com is an online Hub of students & alumni, explore opportunities of investors.
  3. UP/start MICA venture competition
  4. The Pitch; think of different scenarios. A pitch is in fact storytelling
    1. What is an LLC

      A limited liability company is a corporate structure whereby the members of the company are not personally liable for the company’s debts or liabilities. Limited liability companies are hybrid entities that combine the characteristics of a corporation and a partnership or sole proprietorship. While the limited liability feature is similar to that of a corporation, the availability of flow-through taxation to the members of an LLC is a feature of partnerships.

    2. Mentor
    3. The final round of competition
      1. pitch to teachers
      2. Pitch to public

The Pitch in 2 MIN!

  1. Problem Opp
  2. Solution & Value proposition – What are you doing and How? Features, Ventures, Comp. advantage
  3. Target Market – Who are you selling to? describe persona -> be specific. Channels to professional women between 35-45, who value uniqueness
  4. How do you deliver the product? How do you reach customers?
  5. Business revenue – How do you make money?
  6. Who do you have? How are these qualified to do x?
  7. Ask Who do you want/need?
  8. Competition: Who is similar? How are you different?
  9. Final forecast: What are your projections?
  10. Status/ Milestone in 1 year? Have you researched and validated what the market needs?
  11. Demo – Mockup, visualize where you are working on.

Look at the AIRB&B pitch 2018

Small Business loan:

  • Maryland volunteers lawyers for the Arts (drop-in)
  • Small business admin
  • A small business resource center
  • Maryland Dept of Commerce
  • MICA network – job/intern – resource
  • MICApreneurship.com Templates for contracts

TIP: Always have things in writing!

The business model canvas (where you get your money from)

Screen Shot 2018-11-04 at 10.40.33 AMScreen Shot 2018-11-04 at 10.41.26 AM

8 schools/ 250 innovators

Building a sustainable life as an artist

“Eventbrite – MICApreneurship presents MICA & Artists U: Building a Sustainable Life as an Artist – SaturdayNovember 10, 2018, at Leake Hall ABOX, Baltimore,

Based on twelve years of work with artists locally and nationally, artist leaders Ashley Minner and Andrew Simonet will offer tools for reconnecting with our deep values, building community, and making it all sustainable. We will focus on strategic planning, financial thinking, artist mission statements, and time management.”

Check out www.micapreneurship.com for additional upcoming events, opportunities, and business resources. Learn more about Artists U here.”

http://micapreneurship.weebly.com/upstart-2019-info-session.html

Upcoming: Exhibit at Open Works

Exhibition and Final Presentation – Margaret

Dec 12 opening 18:00 – 20:00 – Jan 21