




Offer to the gods and all parts of the universe we live in.
Each direction symbolizes a Hindu God (deva):
http://blog.icbali.com/the-significance-and-ritual-behind-the-creation-of-balinese-offerings/
https://www.3dfuel.com/products/hydrosupport-water-soluble-support-material

This is being used as support material
HydroSupport dissolves completely in water and is much easier to print with than PVA filament. Because it dissolves in water, HydroSupport only needs to be soaked a few hours to easily work supports off by hand, or 2 – 12 hours to dissolve completely. The process can be sped up further by using warm water and agitation. For example, by using a heated ultrasonic tank.
HydroSupport is non-toxic, meaning it can be rinsed down the drain without harming the environment or wildlife. HydroSupport has a high tensile strength and feels like PLA when printing is complete. Use it as a support material to print large overhangs, intricate inner geometry, and deep cavities.
[Grasshopper] 0098 2D Gradation + Owl (Slow ver.)Color is created with swatches and spheres. I hope that I can use these spheres to substitute my 3 points in the waves mesh, to manipulate a color change. I can create different gradations of the color green.
Params/ Input/ Color Swatch
Double click the color swatch to change it

The change in color is created by using the MultiDimensional Sliders to merge the colors.





I have to modify the colors to my needs.
I also have to set up gradients
Using a legend parameter.
With A high and a low bound you can change what the levels are going to be.

You can set the temperature from 12 to 26 Celcius.
You can read the values on this:

A refines look at what the values actually are:
Everything that is black is less than 12 degrees
Everything that is red is higher than 26 Degrees

The display preview component. Displays lines under custom preview. It serves no function (ragged on the right) than to read the info. You can add geometry and a color swatch. It will change the line work of the graph.
Look at Chris Mackey’s tutorials

Give to student about Facade: https://www.youtube.com/watch?v=WTsPuZHEb2I
This might be helpfull too, to show high lights, through temperature change:
Remove the Z direction
We only have to remove that Z direction from our wind factor.
We only get a tiny bit of wave movement. Increase wave Period slider.

We get a bit of motion and we turn off the deconstruct mesh.

It looks limited, speed it up a bit by lowering the Y here:

So this is the base, the wave is coming from the origin, we try to mix it up.
Create a point, which is the center of the movement. Take an expression X/2 (reduce to X, see video)and plug it into the point.
Plug in a Z value

Create a circle with a vector in it. The radius is going to be the vector from the slider.
Create a second smaller circle and a 2*Pi*x and reduce that from the former expression.
Pull the 2*pi*X from here


Now we are going to evaluate the small curve this through the small circle between 0 and 1

Sloppy curve adjust the through Y slider and reparameterise through here, see c
Too choppy for my liking. Add a Smooth number component, looks at the numbers and average them out better

Averages out the numbers better! So it moves smoother

This point here, is the basis for the larger circle.

Load the radius on this inner circle here

Do the same thing to evaluate the other curve (add Evaluate) but I am going to do..

a simulation, take a graph mapper and change it into a Bezier curve, and you can see the value move along it.

PLug the bezier curve into Evaluate and it gives a constant velocity if you plug it into Evaluate.

It is still a bit choppy, so I am going to match start and end tangents (picture 2), so it looks a tiny bit more natural. You can pull the right handle down ever so slightly to adjust
Instead of Evaluate surface..
Move this group along to the right

Plug Eval in Dist

We are going to get a more dynamic simulation and move the amplitude for the unary force up to lets try 50

Turn of these gadgets

I am also going to bring down the frequency of these waves a bit.

Add a range with a slider with a max of 5, set it to 2 for now.

Reset the counter, top left.

Add a multiply, to multiply the ranges by the R (result)

Click on Range. R We are also going to cull out the last number because it gives us the exact same number as the first number. Set integer to -1.

Plug L into A

Add an expression X*Y +Z , Multiplying X *Y and add a Z

2. Times Y (L in Y)

Plus Z

Plug that into X (R into X)


That gives me two points going around the circle.
Add more point in Steps (step from 2 to 5), and spread them out if you want. Bring it back to 2!

Now tidy up:
At this point, the multi-points aren’t piping into the simulation properly, I am going to lock my Sulfur

I am going to start to grafting (click on t Select graft) the points over here.
Feeds into distance (set lock off temporarily to see what it does and it is not ok.

This curve Evaluate does the wrong thing

We only want one curve coming out

List out plug into parameter here

Let see what we have coming in here
Yes two values


Flip the matrix on the other side

Add an average component and flatten it!

All we trying to do is adding a little bit more unpredictability, by giving it a bit more wave sources. Because in the sea the waves come from everywhere.

Let’s see how it behaves with more variables in here.

Reset the simulation with the button

Tweek the frequency to 0.0260

It goes real slow now we put 42 in add another step to 3 . That really slows it down now we might want to tweak that frequency again and bump it up a little bit. Bring it back up tp 0.503



Handloom with computerized features.
“The conscientious designer does not himself design at all but rather give the object-to-be a chance to design itself”
Anni Albers, 1965



The trick is to have it stick to its corner’s and make sure the strength is enough to hold the movement.
Grasshopper creating a wave: I started off with Kangaroo with making a mesh plane, needs a rectangle, plug in values for C and Y use one slider to get a square, plug it into the Meshplane. Change the slider to an integer to get the height of our mesh. 24 divisions in X and Y direction, you can’t go to high in the simulation in Kangaroo, because of it’s life feedback.
Put Mesh into geometry, get a timer (set it to 20 msec.) and grab a button for the simulation reset.
Force Object: springs for any simulation you need springs. Mesh edges: (add-on) WeaverBird Edges. WBEdges, that makes our connection and you need a rest length. Take a curve length of all of the edges. Put RestLength into Force Object.
reset simulation
Pull out a mesh preview to turn off all the geometry. Turn off the preview.
Deconstruct the mesh:
Do a wind simulation asks for 3 points. Triangulate the mesh plane and deconstruct that mesh.

Now grab the individual vertices the 1,2,3,4 for the wind. Face type tells us we work with a triangle, it gives the index of the vertices, which corresponds with that face.

We need to deconstruct that face, we need to 3 user list items. A,b,c into point 1,2,3
We need a wind direction:
Grab a multi dimensional slider, from -1 to 1 in both directions allows Wind direction in both directions. Create amplitude, create a slider for it max value of 20 plug into wind. Add it to Force Object. Flatten your force object, do not forget.
“Flatten” changes the data structure inside a parameter. Sometimes it is necessary to modify the data structure because the default layout does not result in the desired operations. Imagine you divide 5 closed curves into 10 segments each. The result of this operation is a data structure of 5 lists with 10 items (points) each. If you were to Flatten this structure, you’d end up with a single list containing 50 items. If you were to Graft this structure, you’d end up with 50 lists of one item each.

Now when you reset the simulation. You see nothing happening because the wind is flowing in a complete horizontal movement and Kangeroo, it goes flat around the surface, it doesn’t pick that up.
Add an addition, and to that vector add some Z direction now mesh takes off. Reapply wind factor, and mesh plane takes off. 
Keep boundaries fixed in X and Y directions.
We need to stick it to the edges, but let Z free to move. take a naked vertices component and on each point create a line. with a start and length. take a move, move it by a Z factor based on the slider with ma value of 10. Need an expression — -(neg X over 2)-X/2
We moved the points downwards, those are now our start points, our direction is our Z factor, and our length goes in L. It moves the point half of the distance and creates a line twice that length so you have a pos and neg space for our point to move. Turn all off.
Use a pull curve: go to Kangaroo, forces CurvePull, curve is the line, and points come from the Naked points. Graft the opposite of flatten (“Graft” will give it a possibility to go from one pt to multiple points. Graft: from each point a series of points

Graft the two inputs and plug it into the Force Object . Reset simulation and increase height.
A mesh which has the borders fixed to a Z direction and the anterior faces/vertices free to move.
Reconnect the vector with some Z input reenable simulation and you should see a result. You see edge vertices do their best to keep boundary relationship. The more force applied, the harder they find it to stick to the boundary. When do have Wave movement go back and forth they will keep that.
Increase strength from 100 bring up to 1000. Pulls it a bit closer.
(Move components related to kangaroo to the right. making space.)
Use side waves to sort of give the mesh some wave movement. Include also the other forces. deconstruct the mesh, collection of vertices (see the tutorial on creating side waves) . Use a method to create a wave disturbance with a point distractor.

Surface-based on a rectangle, reparameterized and multiple sliders. Take the distance between points a and B run it through the Sin function. Expression A*sin(x)

(Amplitude of SIN of X)
Amplitude with a value of 10, now you get a height value. Show it:
Time: 15:49
Messy result, might one to change the distance with a slider. Check this in mine. Smoother wave!
Do not forget Illustrator files goes into Rhino! They both with vector
grab a counter counts the values. Put a timer in the counter. add a plane and see how it is counting off. You can delete the plane.

ANd use an expression: X modular y divided by Y
set value of the Slider to a 100.000
Now we are going to multiply the X%Y/Y
Plug
Animates the wave motion
18:46
Now you can get rid of the points and now put Wind back into simulation: Force and reset it.
remove the Z
When I think of the material I will use I think sugar might be the best material because then it can be dissolved by water.
I was thinking Sugar with a 3D printer with a syringe, then add water for the perishability.
Q Ryan
cellulose mat if it rehydrates
A. Margaret per definition cellulose isn’t penetrable
Products which I consider using are:

Vergankelijkheid Feeting
PLA soluble in water and can be used in a 3D printer, support material, used in washer and dissolves.


Talk to Sandy & Cheng’s about their project
Sandy used:
a mixture of pulp and Starch
10 gram of paper with 100 gram of starch
Put this paper powder together with the cornstarch glue. (see recipe on the internet)
It will expand and then dissolve, I have to test how fast it does that.
https://www.geniuskitchen.com/recipe/cornstarch-glue-446531
I like to figure out the Physics of Rolling illusion when the wind blows across a rice field. I also want to know how to simulate the change of light on top in my simulation later on.
What kind of wave motion is described by grass moving in the wind?
This person on this Physics site argues that
`”..a realistic rendering of vortices, albeit with a slightly different geometry (the airflow passing both above and below the obstruction). This phenomenon is known as a Kármán vortex street.
“One way to describe wind blowing across tall grass is as a surface wave. The grass is held in place by its roots. The tops and sides of the grass present a surface to the wind similar to water, which is held in place by gravity and surface tension. Wind blowing across the surface of water creates a circular motion of water molecules that appears as surface waves. Likewise, wind blowing across grassland may create a modified circular motion of the grass stalks.
The grass rises and falls in sinusoidal waves subject to the restoring force of the grass stalks and the density of the grass.
In the “case of waves through grass”, most of the energy probably is carried by air, although some may be transferred from grass stalk to stalk.
Some reacted saying: Calling that phenomenon a wave is quite a stretch. For a wave to propagate in a medium, each part of the medium must exert a force on neighboring parts so that a displacement of one part may induce a displacement of neighboring parts. There is no interaction between the blades of grass of enough significance. – user154997 Sep 9 ’17 at 2:19
This phenomenon might be described better as a series of processes, rather than as one word. – Ernie Sep 10 ’17 at 7:14
Are they perhaps longitudinal waves?

In longitudinal waves, the oscillations are along the same direction as the direction of travel and energy transfer. Sound waves and waves in a stretched spring are longitudinal waves. P waves (relatively fast moving longitudinal seismic waves that travel through liquids and solids) are also longitudinal waves. Longitudinal waves show area of compression and rarefaction.http://www.bbc.co.uk/schools/gcsebitesize/science/aqa/waves/generalwavesrev2.shtml
A limited liability company is a corporate structure whereby the members of the company are not personally liable for the company’s debts or liabilities. Limited liability companies are hybrid entities that combine the characteristics of a corporation and a partnership or sole proprietorship. While the limited liability feature is similar to that of a corporation, the availability of flow-through taxation to the members of an LLC is a feature of partnerships.
Look at the AIRB&B pitch 2018
Small Business loan:
TIP: Always have things in writing!
The business model canvas (where you get your money from)


8 schools/ 250 innovators
“Eventbrite – MICApreneurship presents MICA & Artists U: Building a Sustainable Life as an Artist – Saturday, November 10, 2018, at Leake Hall ABOX, Baltimore,
Based on twelve years of work with artists locally and nationally, artist leaders Ashley Minner and Andrew Simonet will offer tools for reconnecting with our deep values, building community, and making it all sustainable. We will focus on strategic planning, financial thinking, artist mission statements, and time management.”
Check out www.micapreneurship.com for additional upcoming events, opportunities, and business resources. Learn more about Artists U here.”
http://micapreneurship.weebly.com/upstart-2019-info-session.html
Exhibition and Final Presentation – Margaret
Dec 12 opening 18:00 – 20:00 – Jan 21